Extended Reality

Extended Reality (XR) - Virtual and Augmented Reality (VR/MR)

These terms cover technology that uses glasses or headsets to project computer-generated imagery directly into the user's field of vision. When it is superimposed over what the user is viewing in the real world, it is AR. And when it is used to place the user into an entirely computer-generated environment, it is VR.

During next year we can again expect to see these, in conjunction with the other trends discussed here, assisting in tackling challenges posed by the current world situation. Largely this will involve allowing us to avoid potentially dangerous situations where there could be a risk of viral transmission. For example, medical examinations and diagnosis can increasingly be carried out remotely. A solution available to opticians allows eye tests to be carried out entirely in VR, as high-definition cameras give a clear image of the patient's eye. An AR tool then allows the customer to browse the range of glasses on offer and see what they look like on their own face without having to leave their home.

We will also see an increase in the use of VR and AR tools within education. This will reduce the need for us to work in crowded classroom conditions - if not totally, then at least in areas and during times when it is known that transmission rates are high.

In the longer term, large factories that mass-produce a limited range of parts might be replaced by smaller ones that make a wider variety, adapting to customer's changing needs.

Source: Forbes
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